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Battle for wesnoth mods
Battle for wesnoth mods






  1. #Battle for wesnoth mods mod#
  2. #Battle for wesnoth mods upgrade#
  3. #Battle for wesnoth mods mods#
  4. #Battle for wesnoth mods free#

I wanted to know if there was interest in creating a subgame placed in the world of Dungeons & Dragons? We could use the official System Reference Document and the organized D&D Wiki to set up fundamental elements like levelling, races, classes, items, creatures, lore, etc. Thanks to all helping to further this project. You are very welcome to bring in your own ideas.

#Battle for wesnoth mods mods#

Additional mods could be either reused or developed from scratch in a self-contained manner.

#Battle for wesnoth mods mod#

  • The Battle for Wesnoth creatures and races portraits in their units section.Īn idea is to reuse the "default" mod of Minetest Game (subsequently referred to as MTG) and strip it of unnecessary elements.
  • The Battle for Wesnoth Soundtrack files on GitHub.
  • #Battle for wesnoth mods free#

    The free and open source turn-based strategy game The Battle for Wesnoth offers a tremendous amount of material (see the links down below), which is available under the terms of GNU GPLv2+ or CC-BY-SA 4.0. This section gathers material for the lore of the game.

  • Myriad RPG System, Myriad Lite for Opensim, Myriad Universal RPG System for Opensim.
  • Dungeons & Dragons System Reference Document.
  • Still, it should be no problem to reuse them for a video game as well. The following resources are meant for pen and paper role-playing games. lock picking, blacksmithing, farming, etc.)Īll resources used must be compatible with the projects license. Unfortunately those projects don't seem to have seen a lot of activity for the last couple of months, but we can learn from those projects and incorporate concepts into our project. The idea is to create a bundle of reusable self-contained mods to realize a role-playing game experience in Minetest.

    battle for wesnoth mods

    though the default must be somewhat simple to attract new users too.This thread is meant to summarize and collect development efforts regarding role-playing game elements for Minetest. Better than the default campaigns too, so it spoiled the other default campaigns a bit. My favourite campaign of all times is that arabian nights one where you had djinni and stuff - that was really really awesome. Wesnoth is primarily a map-based strategy game though. A bit like the old warlords if anyone remembers that.

    battle for wesnoth mods

    #Battle for wesnoth mods upgrade#

    upgrade a village to a city and gain more income or so. Perhaps even being able to build or extend existing tiles, e. I'd like some more economy-related mods though. Also when mobs drop stuff, that's fun too. The only problem I have is, aside from soem being too powerful, is that the user interface is too annoying. I also like, in principle, crafting and equipment and items. That should take quite some time (don't take these values as 1:1, I just mean this to not be too powerful and common.) gain 300 xp and +1 melee power or something like that. Here we need to keep things balanced, so the upgrades should be small and not too powerful. I like for regular units to be upgradable too, not just gain more hp. I think it is called ADML or something like that. I liked the campaign with the dwarf that would ride on a bear mount.

    battle for wesnoth mods

    I don't have a particular listing of mods that are necessary, but from having played lots of different campaigns there are some things I love.








    Battle for wesnoth mods